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The Last Light - Water Look Dev

Here’s some look development I did on The Last Light by Magic Leap Studios! Swipe to see how it all came together :) We wanted a really graphic quality to the water, seen in very flat illustrative style. It took a bit of playing with different panning textures to make it feel like water without relying on the vertex animation. We were wondering if reflections should be a thing, while experimenting with baked lighting. We could use just one real time light and these scenes were asking for a lot of em. I baked the front boat light, and then translated everything in space trying to trick you. I thought I was super clever :D But reflections were not how we wanted the water to look. So finally it ended up as you see here. All of the water needed individual attention but they all belonged in the same world and I’m very proud of how it ended up. Made in Unity with shaders built in Amplify.

The final look of all the water in last light. They all had unique needs and needed individual attention but I'm very happy with how they all felt they belonged together.

 We wanted a really graphic quality to the water, seen in very flat illustrative style. It took a bit of playing with different panning textures to make it feel like water without relying on the vertex animation.

We wanted a really graphic quality to the water, seen in very flat illustrative style. It took a bit of playing with different panning textures to make it feel like water without relying on the vertex animation.

We were wondering if reflections should be a thing, and experimenting with baked lighting. Just one real time light and these scenes were asking for a lot of em.  I baked the front boat light, and then translated everything in space trying to trick you :)

We were wondering if reflections should be a thing, and experimenting with baked lighting. Just one real time light and these scenes were asking for a lot of em. I baked the front boat light, and then translated everything in space trying to trick you :)

Responsible for lighting and water shader. Minal Kalkute on FX and those awesome ripples

Responsible for lighting and water shader. Minal Kalkute on FX and those awesome ripples

Responsible for lighting and water

Responsible for lighting and water